★ IVANISHIN.MEイワニシン ★ GAME DESIGNERゲームデザイナー ★ PRODUCT DIRECTORプロダクト ★ AI TOOLS人工知能 ★ MINSK, BELARUSミンスク ★ SINCE 2015 ★ IVANISHIN.MEイワニシン ★ GAME DESIGNERゲームデザイナー ★ PRODUCT DIRECTORプロダクト ★ AI TOOLS人工知能 ★ MINSK, BELARUSミンスク ★ SINCE 2015
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CREDIT: 99
PLAYER ONE — READY
ゲームデザイナー & プロダクト・ディレクター

SERGEY IVANISHIN

11 years in gamedev. Slots, original IPs, hyper-casual, internal tools.
Using AI to automate workflows and integrate processes.

▶ START GAME ✉ CONTACT
GAMEDEV
11 YRS
GAME DESIGN
5 YRS
PRODUCT
2 YRS

01
CHARACTER PROFILE
キャラクタープロフィール

Game designer and product director based in Minsk. In the industry since 2015 — 11 years of shipping games, from concept to live ops.

Worked with major industry publishers on slot titles, launched original IPs, built hyper-casual games and internal tools for teams. Own title reached Top Free on Amazon Appstore. Onboarded 15+ tech artists across projects.

Actively integrating AI into workflows — R&D, automation, process integration. This site is a living archive of tools and experiments.

CHARACTER SELECT ★★★★★
SERGEY
Game Designer / Product Director
  • 11 years shipping games
  • Worked with major industry publishers
  • Own title — Top Free on Amazon Appstore
  • Onboarded 15+ tech artists
  • AI integration across team workflows

02
STAGE SELECT
ステージセレクト
STG-01
SLOTS

Casino and slot titles for international publishers. Full cycle — mechanics, art direction, live ops.

CASINO UNITY LIVE OPS
STG-02
ORIGINAL IP

Original concepts from scratch — mechanics, economy design, product strategy, team leadership.

PRODUCT DESIGN MOBILE
STG-03
HYPER / HYBRID CASUAL

Fast development cycles. Rapid prototyping, CPI testing, iterations optimized for speed.

HYPER-CASUAL HYBRID-CASUAL CPI
STG-04
INTERNAL TOOLS

AI-powered tools and automation for teams. Integrations, workflow optimization, custom pipelines.

AI AUTOMATION TOOLING
STG-FINAL
DATA & HYPOTHESES

Hypothesis-driven product decisions. Formulating, testing, and defending them with data and clear logic to stakeholders. Pressure-testing every assumption before commitment.

DATA-DRIVEN HYPOTHESES ANALYTICS DECISIONS

03
SKILLS & TOOLS
スキルとツール
# ITEM NAME TYPE CATEGORY
01 Unity / Godot ENGINE GAMEDEV
02 2D Animation & VFX CRAFT GAMEDEV
03 Animation Systems Setup & Integration PIPELINE GAMEDEV
04 Jira / Git Workflow TOOLING GAMEDEV
05 Tech Artist Onboarding (15+ specialists) LEADERSHIP GAMEDEV
06 AI R&D RESEARCH AI
07 AI Process Integration AUTOMATION AI

04
CONTINUE?
コンタクト
▶ PRESS START TO CONNECT ◀
INTER ESTED? WRITE.
Available for consulting on
tech art, game design & product.

For collaboration, consulting,
or just to say hi — Telegram is fastest.